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http://bura.brunel.ac.uk/handle/2438/2898
Title: | Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation |
Authors: | Mao, C Qin, S F Wright, D K |
Keywords: | Storyboarding; human modelling and animation; sketching interface; character intercommunication |
Issue Date: | 2006 |
Publisher: | ACM |
Citation: | Proceedings of ACM SIGCHI International Conference On Advances In Computer Entertainment Technology. LA, USA, June 14-16 2006. |
Abstract: | Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes. |
URI: | http://bura.brunel.ac.uk/handle/2438/2898 |
Appears in Collections: | Design Brunel Design School Research Papers |
Files in This Item:
File | Description | Size | Format | |
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Sketching-out Virtual Humans- From 2D Storyboarding to.pdf | 828.33 kB | Adobe PDF | View/Open |
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