Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/29572
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dc.contributor.authorZhou, M-
dc.contributor.authorAburumman, N-
dc.coverage.spatialBournemouth, UK-
dc.date.accessioned2024-08-19T17:39:09Z-
dc.date.available2024-08-19T17:39:09Z-
dc.date.issued2024-07-24-
dc.identifierORCiD: Nadine Aburumman https://orcid.org/0000-0003-4578-8738-
dc.identifier.citationZhou, M. and Aburumman, N. (2024) 'Grasping Objects in Immersive Virtual Reality Environments: Challenges and Current Techniques', 2024 10th International Conference on Virtual Reality (ICVR), Bournemouth, UK, 24-26 July, pp. 1 - 8.en_US
dc.identifier.issn2331-9542-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/29572-
dc.description.abstractIn real-life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a complex formulation that includes graphics, physics, and perception. In virtual reality, the user’s immersion level depends on realistic haptic feedback and high-quality graphics, which are computationally demanding and hard to achieve in real-time. Current solutions fail to produce plausible visuals and haptic feedback when simulation grasping in VR with a variety of targeted object dynamics. In this paper, we review the existing techniques for grasping in VR and virtual environments and indicate the main challenges that grasping faces in the domains. We aim to explore and understand the complexity of handgrasping objects with different dynamics and inspire various ideas to improve and come up with potential solutions suitable for virtual reality applications.en_US
dc.format.mediumPrint-Electronic-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.rightsCopyright © 2024 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works (see: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/).-
dc.rights.urihttps://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/-
dc.sourcethe 10th IEEE International Conference on Virtual Reality 2024-
dc.sourcethe 10th IEEE International Conference on Virtual Reality 2024-
dc.subjectvirtual reality (VR)en_US
dc.subjectgraspingen_US
dc.subjecthapticen_US
dc.subjectroboticsen_US
dc.subjecthuman computer interaction (HCI)en_US
dc.subjectinteraction techniquesen_US
dc.titleGrasping Objects in Immersive Virtual Reality Environments: Challenges and Current Techniquesen_US
dc.typeConference Paperen_US
pubs.finish-date2024-07-26-
pubs.finish-date2024-07-26-
pubs.publication-statusPublished-
pubs.start-date2024-07-24-
pubs.start-date2024-07-24-
dc.rights.holderInstitute of Electrical and Electronics Engineers (IEEE)-
Appears in Collections:Dept of Computer Science Research Papers

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