Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/29572
Title: Grasping Objects in Immersive Virtual Reality Environments: Challenges and Current Techniques
Authors: Zhou, M
Aburumman, N
Keywords: virtual reality (VR);grasping;haptic;robotics;human computer interaction (HCI);interaction techniques
Issue Date: 24-Jul-2024
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Citation: Zhou, M. and Aburumman, N. (2024) 'Grasping Objects in Immersive Virtual Reality Environments: Challenges and Current Techniques', 2024 10th International Conference on Virtual Reality (ICVR), Bournemouth, UK, 24-26 July, pp. 1 - 8.
Abstract: In real-life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a complex formulation that includes graphics, physics, and perception. In virtual reality, the user’s immersion level depends on realistic haptic feedback and high-quality graphics, which are computationally demanding and hard to achieve in real-time. Current solutions fail to produce plausible visuals and haptic feedback when simulation grasping in VR with a variety of targeted object dynamics. In this paper, we review the existing techniques for grasping in VR and virtual environments and indicate the main challenges that grasping faces in the domains. We aim to explore and understand the complexity of handgrasping objects with different dynamics and inspire various ideas to improve and come up with potential solutions suitable for virtual reality applications.
URI: https://bura.brunel.ac.uk/handle/2438/29572
ISSN: 2331-9542
Other Identifiers: ORCiD: Nadine Aburumman https://orcid.org/0000-0003-4578-8738
Appears in Collections:Dept of Computer Science Research Papers

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