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DC Field | Value | Language |
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dc.contributor.author | Hoskins, K | - |
dc.contributor.author | Lebbakhar, A | - |
dc.contributor.author | Watts, M | - |
dc.date.accessioned | 2024-09-02T13:20:19Z | - |
dc.date.available | 2024-09-02T13:20:19Z | - |
dc.date.issued | 2024-10-09 | - |
dc.identifier | ORCiD: Kate Hoskins https://orcid.org/0000-0001-6360-8898 | - |
dc.identifier | ORCiD: Mike Watts https://orcid.org/0000-0002-8044-5418 | - |
dc.identifier.citation | Hoskins, K., Lebbakhar, A. and Watts, M. (2024) ''‘It hooks them in, it’s straight in there’: leveraging game culture for learning in the Key Stage 2 science curriculum', Education 3-13: the professional journal for primary education, 0 (ahead of print), pp. 1 - 16 doi: 10.1080/03004279.2024.2402050. | en_US |
dc.identifier.issn | 0300-4279 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/29645 | - |
dc.description.abstract | Engagement with game culture is an important component of young peoples’ lives yet little is known about the potential of drawing on this culture in the primary classroom science curriculum to improve engagement across diverse socio-economic cohorts. Therefore, the aim of the study was to understand the engagement potential of the distinct pedagogy of Checkpoint Magazine’s prepared lesson materials for Key Stage 2 Science, and to evaluate feedback on any perceived enhanced classroom learning that takes place. Using mixed methods, five teachers from four schools delivered a Key Stage 2 science lesson on classification. The teachers were interviewed, and we gathered questionnaire data from most of the children who participated in the lesson in each school. The findings were positive with both teachers and children reporting increased enjoyment and engagement with the learning process. The outcomes of this project have the potential to deliver more inclusive learning for young people. | en_US |
dc.description.sponsorship | This work was supported by Brunel University London: Brunel Research Interdisciplinary Lab (BRIL) project: 'Natural’ participatory online interactions. | - |
dc.format.extent | 1 - 16 | - |
dc.format.medium | Print-Electronic | - |
dc.language.iso | en_US | en_US |
dc.publisher | Routledge (Taylor and Francis Group) | en_US |
dc.rights | Attribution 4.0 International | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.subject | game culture | en_US |
dc.subject | Sonic | en_US |
dc.subject | Key Stage 2 | en_US |
dc.subject | science | en_US |
dc.subject | curriculum | en_US |
dc.title | ‘It hooks them in, it’s straight in there’: leveraging game culture for learning in the Key Stage 2 science curriculum | en_US |
dc.type | Article | en_US |
dc.identifier.doi | https://doi.org/10.1080/03004279.2024.2402050 | - |
dc.relation.isPartOf | Education 3-13: the professional journal for primary education | - |
pubs.issue | 00 | - |
pubs.publication-status | Published online | - |
pubs.volume | 0 | - |
dc.identifier.eissn | 1475-7575 | - |
dc.rights.license | https://creativecommons.org/licenses/by/4.0/legalcode.en | - |
dc.rights.holder | The Author(s) | - |
Appears in Collections: | Dept of Education Research Papers |
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File | Description | Size | Format | |
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FullText.pdf | Copyright © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/),which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent. | 1.27 MB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License