Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/29645
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dc.contributor.authorHoskins, K-
dc.contributor.authorLebbakhar, A-
dc.contributor.authorWatts, M-
dc.date.accessioned2024-09-02T13:20:19Z-
dc.date.available2024-09-02T13:20:19Z-
dc.date.issued2024-10-09-
dc.identifierORCiD: Kate Hoskins https://orcid.org/0000-0001-6360-8898-
dc.identifierORCiD: Mike Watts https://orcid.org/0000-0002-8044-5418-
dc.identifier.citationHoskins, K., Lebbakhar, A. and Watts, M. (2024) ''‘It hooks them in, it’s straight in there’: leveraging game culture for learning in the Key Stage 2 science curriculum', Education 3-13: the professional journal for primary education, 0 (ahead of print), pp. 1 - 16 doi: 10.1080/03004279.2024.2402050.en_US
dc.identifier.issn0300-4279-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/29645-
dc.description.abstractEngagement with game culture is an important component of young peoples’ lives yet little is known about the potential of drawing on this culture in the primary classroom science curriculum to improve engagement across diverse socio-economic cohorts. Therefore, the aim of the study was to understand the engagement potential of the distinct pedagogy of Checkpoint Magazine’s prepared lesson materials for Key Stage 2 Science, and to evaluate feedback on any perceived enhanced classroom learning that takes place. Using mixed methods, five teachers from four schools delivered a Key Stage 2 science lesson on classification. The teachers were interviewed, and we gathered questionnaire data from most of the children who participated in the lesson in each school. The findings were positive with both teachers and children reporting increased enjoyment and engagement with the learning process. The outcomes of this project have the potential to deliver more inclusive learning for young people.en_US
dc.description.sponsorshipThis work was supported by Brunel University London: Brunel Research Interdisciplinary Lab (BRIL) project: 'Natural’ participatory online interactions.-
dc.format.extent1 - 16-
dc.format.mediumPrint-Electronic-
dc.language.isoen_USen_US
dc.publisherRoutledge (Taylor and Francis Group)en_US
dc.rightsAttribution 4.0 International-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectgame cultureen_US
dc.subjectSonicen_US
dc.subjectKey Stage 2en_US
dc.subjectscienceen_US
dc.subjectcurriculumen_US
dc.title‘It hooks them in, it’s straight in there’: leveraging game culture for learning in the Key Stage 2 science curriculumen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1080/03004279.2024.2402050-
dc.relation.isPartOfEducation 3-13: the professional journal for primary education-
pubs.issue00-
pubs.publication-statusPublished online-
pubs.volume0-
dc.identifier.eissn1475-7575-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dc.rights.holderThe Author(s)-
Appears in Collections:Dept of Education Research Papers

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