Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/32479
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dc.contributor.authorChen, J-
dc.contributor.authorEsparza, RPG-
dc.contributor.authorGaraj, V-
dc.contributor.authorKristensson, PO-
dc.contributor.authorDudley, J-
dc.date.accessioned2025-12-11T15:18:51Z-
dc.date.available2025-12-11T15:18:51Z-
dc.date.issued2025-10-06-
dc.identifierORCiD: Junlong Chen https://orcid.org/0000-0002-7375-6525-
dc.identifierORCiD: Vanja Garaj https://orcid.org/0000-0002-1661-597X-
dc.identifierORCiD: Per Ola Kristensson https://orcid.org/0000-0002-7139-871X-
dc.identifierORCiD: John Dudley https://orcid.org/0000-0001-6692-4853-
dc.identifierarXiv:2502.03564v1 [cs.HC]-
dc.identifier.citationChen, J. et al. (2025) 'EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality', IEEE Transactions on Visualization and Computer Graphics, 0 (early access), pp. 1 - 14. doi: 10.1109/TVCG.2025.3617147.en_US
dc.identifier.issn1077-2626-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/32479-
dc.descriptionA preprint version is available at arXiv:2502.03564v1 [cs.HC], https://arxiv.org/abs/2502.03564 . It has not been certified by peer review.-
dc.description.abstractEffective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques that can be easily retrofitted into existing applications. While prior work has studied how to enhance or translate visual information, the advancement of Vision Language Models (VLMs) provides an exciting opportunity to advance the scene interpretation capability of current systems. This paper presents EnVisionVR, an accessibility tool for VR scene interpretation. Through a formative study of usability barriers, we confirmed the lack of visual accessibility features as a key barrier for BLV users of VR content and applications. In response, we used our findings from the formative study to inform the design and development of EnVisionVR, a novel visual accessibility system leveraging a VLM, voice input and multimodal feedback for scene interpretation and virtual object interaction in VR. An evaluation with 12 BLV users demonstrated that EnVisionVR significantly improved their ability to locate virtual objects, effectively supporting scene understanding and object interaction.en_US
dc.description.sponsorshipEngineering & Physical Sciences Research Council grant ref: EP/S027637/1 (Inclusive Immersion); Engineering & Physical Sciences Research Council grant ref: EP/W025698/1 (Towards an Equitable Social VR)-
dc.format.extent1 - 14-
dc.format.mediumPrint-Electronic-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.urihttps://arxiv.org/abs/2502.03564-
dc.rightsCreative Commons Attribution 4.0 International-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectvirtual reality (VR)en_US
dc.subjectvision language modelsen_US
dc.subjectvisual accessibilityen_US
dc.subjectblind and low vision usersen_US
dc.titleEnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Realityen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1109/TVCG.2025.3617147-
dc.relation.isPartOfIEEE Transactions on Visualization and Computer Graphics-
pubs.issue0-
pubs.publication-statusPublished-
pubs.volume00-
dc.identifier.eissn1941-0506-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dc.rights.holderThe Author(s)-
dc.contributor.orcidJunlong Chen [0000-0002-7375-6525]-
dc.contributor.orcidVanja Garaj [0000-0002-1661-597X]-
dc.contributor.orcidPer Ola Kristensson [0000-0002-7139-871X]-
dc.contributor.orcidJohn Dudley [0000-0001-6692-4853]-
Appears in Collections:Brunel Design School Research Papers

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