Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/32679
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dc.contributor.authorChystaya, Y-
dc.contributor.authorSpyridonis, F-
dc.contributor.authorGhinea, G-
dc.coverage.spatialCardiff, UK-
dc.date.accessioned2026-01-19T16:43:58Z-
dc.date.available2026-01-19T16:43:58Z-
dc.date.issued2025-11-06-
dc.identifierORCiD: Yuliya Chystaya https://orcid.org/0009-0003-4137-667X-
dc.identifierORCiD: Fotios Spyridonis https://orcid.org/0000-0003-4253-365X-
dc.identifierORCiD: Gheorghita Ghinea https://orcid.org/0000-0003-2578-5580-
dc.identifier.citationChystaya, Y., Spyridonis, F. and Ghinea, G. (2025) 'Simulating Visual Impairments in XR: Toward Virtual Player Models for Inclusive Design', Electronic Workshops in Computing. Proceedings of the 38th International BCS Human-Computer Interaction Conference (BCS HCI 25), pp. 383 - 389. doi: 10.14236/ewic/BCSHCI2025.44.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/32679-
dc.descriptionConference paper and poster presented at the BCS HCI 2025 Human Centred Approaches and their Impact on AI System Design Application and Evaluation, Cardiff, UK, 9-11 November 2025. Conference theme: Span across 3 days, the conference’s theme of HCI4AI explored topics such as Explainable AI (XAI) and User Trust; Conversational Interfaces and Chatbots; Ethical AI in UX Design; Bias and Fairness in AI-powered UX; Human-Centered AI and Interaction Design; HCI and Healthcare (eHealth, mHealth, assistive tech, telemedicine); Privacy, Security, and Ethical UX and more.en_US
dc.description.abstractThis work presents a novel approach to assessing accessibility in Extended Reality (XR) through the development of Virtual Player Models (VPMs) for simulating visual impairments. Grounded in qualitative insights from visually impaired users and informed by clinical vision parameters, each VPM encodes visual perceptual traits and adaptive strategies using a structured, JSON-based approach. These models can be integrated into XR design workflows to simulate user experiences in real time, supporting early-stage identification of accessibility barriers. We demonstrate the concept through a prototype VPM schema and outline its potential for extending accessible design practices in XR development.en_US
dc.format.extent383 - 389-
dc.format.mediumElectronic-
dc.languageEnglish-
dc.language.isoenen_US
dc.publisherScienceOpen on behalf of BCS Learning & Development Ltd.en_US
dc.rightsCreative Commons Attribution 4.0 International-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.source38th International BCS Human-Computer Interaction Conference (BCS HCI 25)-
dc.source38th International BCS Human-Computer Interaction Conference (BCS HCI 25)-
dc.subjectvisual impairmenten_US
dc.subjectextended realityen_US
dc.subjectuser modellingen_US
dc.subjectaccessibilityen_US
dc.titleSimulating Visual Impairments in XR: Toward Virtual Player Models for Inclusive Designen_US
dc.typeConference Paperen_US
dc.date.dateAccepted2025-05-16-
dc.identifier.doihttps://doi.org/10.14236/ewic/BCSHCI2025.44-
dc.relation.isPartOfElectronic Workshops in Computing-
pubs.finish-date2025-11-11-
pubs.finish-date2025-11-11-
pubs.publication-statusPublished-
pubs.start-date2025-11-09-
pubs.start-date2025-11-09-
dc.identifier.eissn1477-9358-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dcterms.dateAccepted2025-05-16-
dc.rights.holderChystaya et al.-
dc.contributor.orcidChystaya, Yuliya [0009-0003-4137-667X]-
dc.contributor.orcidSpyridonis, Fotios [0000-0003-4253-365X]-
dc.contributor.orcidGhinea, Gheorghita [0000-0003-2578-5580]-
Appears in Collections:Dept of Computer Science Research Papers

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