Please use this identifier to cite or link to this item:
Title: Using 3D product visualisation to tap consumers’ experience with online retailers: From telepresence to authenticity
Authors: Algharabat, R
Dennis, C
Keywords: control; animation; telepresence; authenticity; virtual experience
Issue Date: 2009
Abstract: This study investigates the effects of authentic three dimensional (3D) product visualisation versus 3D telepresence on consumers’ virtual experience. A hypothetical retailer Web site presents a variety of laptops using 3D product visualisations for the within-subjects laboratory experiment. The first stage uses two-way repeated measures ANOVA to determine the effects of the progressive levels of control and animated colours on 3D authenticity (the dependent variable). In a second stage, we use structural equation modelling to test the proposed hypothesis. This research uses a U.K. sample to investigate the effects of 3D authenticity and 3D telepresence on willingness to purchase and reveals significant differences between telepresence and authenticity constructs. Authenticity is more significant in simulating an online retailer’s products, and control and animated colours represent the main antecedents of authenticity. The proposed conceptual model achieves acceptable fit and the hypothesised paths are all valid.
Appears in Collections:Marketing
Brunel Business School Research Papers

Files in This Item:
File Description SizeFormat 
Modified Final JMM.pdf682.74 kBAdobe PDFView/Open

Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.