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dc.contributor.authorSerif, T-
dc.contributor.authorGhinea, G-
dc.identifier.citationEuropean Journal for the Informatics Professional 6(5): 14-19, Oct 2005en_US
dc.descriptionCopyright @ 2005 CEPISen_US
dc.description.abstractUser considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks are affected when mediated by such access devices. This paper reports the results of an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment - combined information and entertainment access tasks on three different wireless-enabled mobile devices. These were a laptop, a Personal Digital Assistant and a Head Mounted Display device. Our results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless infotainment access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation.en_US
dc.subjectMultimedia accessen_US
dc.subjectUbiquitous computingen_US
dc.titleDevice and context influence on wireless infotainment access: A real world storyen_US
dc.typeResearch Paperen_US
Appears in Collections:Computer Science
Dept of Computer Science Research Papers

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