Browsing by Subject virtual reality

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Showing results 1 to 20 of 24  next >
Issue DateTitleAuthor(s)
27-Jun-2021Adaptive Keyframe Selection for Light-Weighted SLAM Using RGB-D CamerasQin, Q; Meng, H; Yang, Y
23-Mar-2021The Application of Virtual Reality in Engineering EducationSoliman, M; Pesyridis, A; Daylamani-Zad, D; Gronfula, MG; Kourmpetis, M
1-Jun-2024Beyond Rubik: The Embodiment–Presence–Interactivity Cube Applied to ExerciseBird, JM; Karageorghis, CI; Jones, L; Harris, DJ; Alharbi, M; Vine, SJ
5-Jul-2023A brief gamified immersive intervention to improve 11–14-year-olds’ cycling-related looking behaviour and situation awareness: A school-based pilot studyBishop, DT; Daylamani-Zad, D; Dkaidek, TS; Fukaya, K; Broadbent, DP
8-Dec-2021Content-rich and Expansive Virtual Environments Using Passive Props As World AnchorsWheeler, SG; Hoermann, S; Lindeman, RW; Ghinea, G; Covaci, A
8-Jun-2019Dynamic Size-Weight Changes After Object Lifting Reduce the Size-Weight Illusionvan Polanen, V; Davare, M
8-Sep-2022Embedding Immersive Technologies into Product Design Education: Students' Awareness of Virtual Reality as a Tool to Support the Development of Design SolutionsAL Jahwari, L; Garaj, V; Harrison, D
25-Jul-2023Envisioning the future of virtual production in filmmaking: A remote co-design studyBodini, A; Manohar, A; Colecchia, F; Harrison, D; Garaj, V
13-Sep-2023Exploring Language Pedagogy with Virtual Reality and Artificial IntelligenceMichael, B; Aburumman, N
2018The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods studyWarland, A; Paraskevopoulos, I; Tsekleves, E; Ryan, J; Nowicky, A; Griscti, J; Levings, H; Kilbride, C
12-Sep-2023Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseDudley, J; Yin, L; Garaj, V; Kristensson, PO
2023Inclusive Immersion: Barriers to Enjoyment and Emerging Design Principles for More Accessible Virtual and Augmented RealityYin, L; Dudley, J; Garaj, V; Kristensson, PO
10-Oct-2020The influence of human factors on 360<sup>∘</sup> mulsemedia QoESaleme, EB; Covaci, A; Assres, G; Comsa, IS; Trestian, R; Santos, CAS; Ghinea, G
30-Mar-2022Nonverbal Communication in Virtual Reality: Nodding as a Social Signal in Virtual InteractionsAburumman, N; Gillies, M; Ward, JA; Hamilton, AFdeC
20-May-2022Process and outcome-based evaluation between virtual really-driven and traditional construction safety trainingHan, Y; Yang, J; Diao, Y; Jin, R; Guo, B; Adamu, Z
20-Jan-2024Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual realityWheeler, SG; Hoermann, S; Lindeman, RW; Ghinea, G; Covaci, A
30-Apr-2024PublicVR: a virtual reality exposure therapy intervention for adults with speech anxietySpyridonis, F; Daylamani-Zad, D; Nightingale, J
2019Ready exerciser one: examining the efficacy of immersive technologies in the exercise domainBird, Jonathan M.
7-Jun-2022Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke (RHOMBUS II): protocol of a feasibility randomised controlled trialKilbride, C; Warland, A; Stewart, V; Aweid, B; Samiyappan, A; Ryan, J; Butcher, T; Athanasiou, D; Baker, K; Singla Buxarrais, G; Anokye, N; Pound, C; Gowing, F; Norris, M
1-May-2020Rehabilitation via home based gaming exercise for the upper-limb post stroke (RHOMBUS): results of an intervention feasibility trialKilbride, C; Scott, D; Butcher, T; Warland, A; Ryan, J; Norris, M; Baker, K; Anokye, N; Buxarrais, GS; Athanasiou, D; Nowicky, A