Issue Date | Title | Author(s) |
27-Apr-2020 | Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games | Daylamani-Zad, D; Angelides, MC |
23-Mar-2021 | The Application of Virtual Reality in Engineering Education | Soliman, M; Pesyridis, A; Daylamani-Zad, D; Gronfula, MG; Kourmpetis, M |
8-Apr-2020 | Beyond virtual museums: adopting serious games and extended reality (xr) for user-centred cultural experiences | Doukianou, S; Daylamani-Zad, D; Paraskevopoulos, I |
5-Jul-2023 | A brief gamified immersive intervention to improve 11–14-year-olds’ cycling-related looking behaviour and situation awareness: A school-based pilot study | Bishop, DT; Daylamani-Zad, D; Dkaidek, TS; Fukaya, K; Broadbent, DP |
8-Sep-2022 | CO2 Emission Efficiency as a Measurable Non-Functional Requirement: An Emission Estimation Framework | Babaee, B; Daylamani-Zad, D; Tune, K |
9-May-2024 | Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework | Fukaya, K; Daylamani-Zad, D; Agius, H |
12-Feb-2022 | A framework and serious game for decision making in stressful situations; a fire evacuation scenario | Daylamani-Zad, D; Spyridonis, F; Al-Khafaaji, K |
2024 | Generative Tools for Graphical Assets: A Study on Game Designers' and Developers' Preferences | Fukaya, K; Daylamani-Zad, D; Agius, H |
29-May-2021 | Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication | Doukianou, S; Daylamani-Zad, D; O’Loingsigh, K |
18-Dec-2024 | Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art | Fukaya, K; Daylamani-Zad, D; Agius, HW |
31-Jul-2024 | Intelligent Immersion: The current landscape of AI tools in the Mixed Reality development pipeline for creative experiences | Dima, M; Daylamani-Zad, D |
15-Jan-2025 | Pedagogical AI conversational agents in higher education: a conceptual framework and survey of the state of the art | Yusuf, H; Money, A; Daylamani-Zad, D |
30-Apr-2024 | PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety | Spyridonis, F; Daylamani-Zad, D; Nightingale, J |
20-Dec-2019 | Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework | Agius, H; Daylamani-Zad, D |
2018 | Reflective agents for personalisation in collaborative games | Daylamani-Zad, D; Agius, H; Angelides, MC |
7-Jan-2020 | A serious game to improve engagement with web accessibility guidelines | Spyridonis, F; Daylamani-Zad, D |
1-Sep-2024 | Web accessibility barriers and their cross-disability impact in eSystems: A scoping review | Droutsas, N; Spyridonis, F; Daylamani-Zad, D; Ghinea, G |