Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/21244
Title: State of the Art in Skinning Techniques for Articulated Deformable Characters
Authors: Abu Rumman, N
Fratarcangeli, M
Keywords: character animation;skinning;skeleton-based animation;physics-based animation
Issue Date: 2016
Publisher: SCITEPRESS - Science and and Technology Publications
Citation: Rumman, N. and Fratarcangeli, M. (2016) 'State of the Art in Skinning Techniques for Articulated Deformable Characters', In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5 ISSN 2184-4321, pp. 200 - 212. DOI: 10.5220/0005720101980210.
Abstract: Skinning is an indispensable component of the content creation pipeline for character animation in the context of feature films, video games, and in the special effects industry. Skinning techniques define the deformation of the character skin for every animation frame according to the current state of skeletal joints. In this state of the art report, we focus on the existing research in the areas of skeleton-based deformation, volume preserving techniques and physically based skinning methods. We also summarize the recent research in deformable and soft bodies simulations for articulated characters, and discuss various geometric and examples-based approaches.
URI: https://bura.brunel.ac.uk/handle/2438/21244
DOI: https://doi.org/10.5220/0005720101980210
ISBN: 9789897581755
ISSN: 2184-5921
Appears in Collections:Dept of Computer Science Research Papers

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