Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/29127
Title: “POP/STARS”: The Personae of K/DA, Transmedia Marketing, and Riot Games Music
Authors: Ivănescu, A
Keywords: videogames;League of Legends;persona;K-pop;virtual band
Issue Date: 3-May-2024
Publisher: Deakin University
Citation: Ivănescu, A. (2024) '“POP/STARS”: The Personae of K/DA, Transmedia Marketing, and Riot Games Music', Persona Studies, 10 (1), pp. 42 - 55. doi: 10.21153/psj2024vol10no1art1867.
Abstract: In 2018, American developer Riot Games introduced their new musical venture – K-pop virtual band K/DA – through a live augmented reality performance opening the League of Legends World Championship Finals. The band’s first single – POP/STARS – quickly became a hit even outside of gaming circles, leading the developers to stage a follow-up in 2020, when the band released a full EP titled ALL OUT. This article examines the evolution of the virtual band and its members as virtual characters, personas, and performers, at the intersection of discourses surrounding popular music, videogames, and hallyu.
URI: https://bura.brunel.ac.uk/handle/2438/29127
DOI: https://doi.org/10.21153/psj2024vol10no1art1867
Other Identifiers: ORCiD: Andra Ivănescu https://orcid.org/0000-0003-4916-9985
Appears in Collections:Dept of Arts and Humanities Research Papers

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