Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/29127
Title: | “POP/STARS”: The Personae of K/DA, Transmedia Marketing, and Riot Games Music |
Authors: | Ivănescu, A |
Keywords: | videogames;League of Legends;persona;K-pop;virtual band |
Issue Date: | 3-May-2024 |
Publisher: | Deakin University |
Citation: | Ivănescu, A. (2024) '“POP/STARS”: The Personae of K/DA, Transmedia Marketing, and Riot Games Music', Persona Studies, 10 (1), pp. 42 - 55. doi: 10.21153/psj2024vol10no1art1867. |
Abstract: | In 2018, American developer Riot Games introduced their new musical venture – K-pop virtual band K/DA – through a live augmented reality performance opening the League of Legends World Championship Finals. The band’s first single – POP/STARS – quickly became a hit even outside of gaming circles, leading the developers to stage a follow-up in 2020, when the band released a full EP titled ALL OUT. This article examines the evolution of the virtual band and its members as virtual characters, personas, and performers, at the intersection of discourses surrounding popular music, videogames, and hallyu. |
URI: | https://bura.brunel.ac.uk/handle/2438/29127 |
DOI: | https://doi.org/10.21153/psj2024vol10no1art1867 |
Other Identifiers: | ORCiD: Andra Ivănescu https://orcid.org/0000-0003-4916-9985 |
Appears in Collections: | Dept of Arts and Humanities Research Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
FullText.pdf | Copyright © 2024 The Author(s). Published by Deakin University This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), see: https://ojs.deakin.edu.au/index.php/ps/copyright . | 346.37 kB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License